Latest Projects

FarCry New Dawn

Part of the central engine team, providing support and guidance for the game team

FarCry 5

Focused on engine performance, principal programmer on Xbox performance. Responsible for the transition to fast semantics, development of a custom D3D12 style barrier system, and GPU performance optimizations

FarCry Primal

First AAA development experience. Responsible for the burning effect on objects, world map shading, and CPU engine optimizations tasks

Graphics Article Database

database All articles covered in Graphics Programming are available in this database. The database is searchable by title, and each article has been tagged to make it easier to find items again.

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Summary of articles of the week of November 22, 2020.

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Summary of articles of the week of November 15, 2020.

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This part presents a ninja-based texture asset pipeline, render textures, and finally debug that results are pixel perfect.

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Summary of articles of the week of November 8, 2020.

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Summary of articles of the week of November 1, 2020.

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