Summary of articles of the week of May 15, 2022.
I am a 3D Programmer currently working on the core graphics technology for the Frostbite engine at EA.
From 2015 till 2021, I worked for Ubisoft Montréal, focusing on engine architecture and performance optimizations for the Far Cry Brand.
Most recently, I was the Technical Lead for the next-generation graphics engine work for FarCry 6.
Master Game Technology, 2015
NHTV Breda
B.Eng International Game Architecture and Design, 2010
NHTV Breda
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Summary of articles of the week of May 15, 2022.
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