- the video contains the summary and overviews of Siggraph PhD thesis
- covering a large spectrum of resources from collision sounds, AR prototyping, Subsurface scattering and more
- each summary is less than 3 minutes long
![](/img/posts/graphics-programming-weekly-217/ar_siggraph.png)
- the PhD thesis provides an overview of Subsurface scattering techniques and proposes a taxonomy of techniques
- the thesis introduces a real-time adaptive sampling algorithm for Monte Carlo sampling using temporal reuse
- additionally shows how to counteract oversampling in dynamic scenes
![](/img/posts/graphics-programming-weekly-217/MetaHuman.png)
- the article explains how to set up an effect that allows meshes to appear cut at the boundaries of a sphere
- shows how to not render pixels outside the sphere and deal with special effects for the inside of objects
- code implementation is done using Unity
![](/img/posts/graphics-programming-weekly-217/sphere_world.png)
- the video focuses on visualizations of GPU performance considerations
- focusing on memory latency hiding and memory access optimizations in the context of a water simulation system
- one small correction, the author says cache coherency but actually means cache locality
![](/img/posts/graphics-programming-weekly-217/gpu_performance.png)
- a collection of video resources for GPU development
- contains generic resources such as an explanation of GPU rendering pipeline, and best practices
- provides information about the Mali tools and optimizations that are hardware-specific
![](/img/posts/graphics-programming-weekly-217/mali_gpu_training.png)
- the second part of the series explains the mapping between vertices and bones
- focuses on explaining a step to step approach that visualizes the data to allow functionality confirmation
![](/img/posts/graphics-programming-weekly-217/skeletal_animation.png)
- the article provides an in-depth discussion of the interview process for more experienced developers
- discussing the different interview styles, kinds of questions, tasks
- additionally provides an insight into how to discuss previous work, interview process, and clear communication about expectations
![](/img/posts/graphics-programming-weekly-217/interview.png)
Thanks to Daniel Fortes for support of this series.
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