Graphics Programming Weekly - Issue 408


Dot Noise

  • introduces a cost-effective alternative to 3D simplex noise using modified gyroid functions
  • provides code and presents practical examples of the technique


Light beam shader in godot

  • tutorial implementing volumetric light beams using billboard techniques inspired by Half-Life 2
  • covers billboarding mathematics, proximity fade implementation, and procedural beam shape generation
  • includes gradient overlays and animated noise to improve the visuals further


[video] The History of the GPU | GDEX 2025

  • presentation tracing the evolution of graphics processing units from early hardware to todays designs
  • covers key milestones in GPU development and their impact
  • additionally covers more recent hardware developments and what might be next


AMD's RDNA4 GPU Architecture at Hot Chips 2025

  • detailed analysis of AMD’s RDNA4 GPU architecture focusing on efficiency improvements in raytracing and compute
  • discusses enhanced memory subsystem, improved compression and memory barrier improvements


How to Think About GPUs

  • comprehensive guide to understanding GPU architecture for machine learning applications
  • compares GPU and TPU design philosophies, covering memory hierarchies and networking topologies
  • provides practical analysis for scaling large language models on GPU clusters


[video] Intel Just Changed Computer Graphics Forever!

  • the video explains how gaussian splats can be used to compress images
  • starts with a high level explonation of gaussian splats
  • takes this information as starting point to explain the compression process step by step


[video] Optimizing Individual Draw Calls - Game Optimization - Episode 9

  • video tutorial focusing on performance optimization for individual rendering draw calls
  • presents how to use PIX to identif long draw calls, investigate the pipeline state to detect performance issues
  • how to apply the investigation results back in the engine(s) and the effect of the optimizations


[video] Ed Catmull - SIGGRAPH Pioneers Featured Speaker 2025

  • presentation by computer graphics pioneer Ed Catmull at SIGGRAPH 2025 pioneers session
  • discusses the story of making Toy Story
  • followed by an extensive Q&A session


Thanks to Jhon Adams for support of this series.


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