Graphics Programming weekly - Issue 314 - November 19th, 2023

Dynamic vertex formats

  • the article presents a couple of methods that can be used to read vertex information from shaders
  • shows the more flexible approaches enabled by Vulkan/D3D12
  • presents how more modern approaches allow data quantization
  • shows the effect of different quantization formats on precision and how to choose which one to use

Tiled per-triangle soft shadow volumes

  • the article discusses an approach for the calculation of sun-soft shadows
  • the solution uses a 16x16 software rasterize per fragment to establish occlusion
  • presents performance numbers, limitations as well as possible improvements

[video] Optimize Your Meshes!

  • the video tutorial presents how to use Mesh Optimizer to optimize meshes for faster rasterization
  • shows five different types of optimizations (duplicated vertices, vertex cache, overdraw, vertex buffer optimization, as well as draw simplification)

Interactive 3D Graphics and Games - Call for Participation

  • The I3D conference for 2024 is looking for papers
  • the page lists important dates and the submission process

GM Shaders Mini: The Matrix

  • the tutorial provides a brief overview of matrix operations
  • covers matrix types, how to fill it with data, and how to express different operations

Changing the game for Black hair

  • the guide provides a collection of reference materials for different black hairstyles and advice for improving the look
  • GitHub provides reference images, textures, and 3D meshes for the presented hairstyles

[video] code.talks 2023 - Making pretty things with code: Getting started as Technical Artist

  • the talk presents an insight into the job of a technical artist
  • covers what TAs tend to work on, what they need to know, and how to learn
  • additionally covers how to get started on the journey of becoming a technical artist

AMD - UE - Performance guide

  • AMD released a performance guide that helps developers with profiling work when using UE
  • covers command line options for predictable results, how to create test cases, and enable profiling tool support
  • provides some pointers for getting started with profiling for systems such as Nanite, Lumen, and upscaling
  • additionally provides practical examples to showcase the effect of the optimizations

Thanks to Lesley Lai for support of this series.

Would you like to see your name here too? Become a Patreon of this series.