- The slides for the talks of the 2024 Edition of the Vulkanised conference have been released
- 3-day conference covering Vulkan SDK changes, synchronization, common learning mistakes, presentations of integration into larger systems, shading language developments, as well as future looking developments
- the video in a series of Vulkan tutorials explains how to create a Vulkan Instance
- explains the API concepts required to understand
- code samples are provided
- the video tutorial explains how to add surface foam around the edges of objects that intersect the water surface
- shows how to implement the foam effect and how to limit the effect to the area around the intersection
- implementation is shown using both Unreal and Unity using a visual shading system
We are Threedy, a dynamic startup that emerged as a spin-off from the Fraunhofer Institute for Computer Graphics Research IGD in Darmstadt in 2020.
Threedy develops and distributes instant3Dhub - the first Visual Computing as a Service technology. It enables the productive use of Mixed Reality and digital work scenarios in any industrial applications in a simple and straightforward manner.
As an Unreal Developer, you will be involved in the development of our distributed rendering system and work on integrating our technology with the Unreal Engine.
- the article presents the authors’ work on allowing the DXC compiler to be built into a static library for Linux, MacOS, and Windows
- additionally presents how to remove it’s possible to replace the dependency on DXIL.dll for shader signing
- the presentation shows an overview of the Slang shading language
- presents how it fits into the ecosystem, what features are supported, and what additional capabilities it brings to shader authors
- shows how the integrated automatic differentiation can be used for different use cases
- the video explains Forward+ shading techniques
- shows how to express frustum culling, how compute shader allows the workload to be expressed
- additionally presents how to use RenderDoc to visualize the involved data
Thanks to Aras Pranckevičius for support of this series.
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