Graphics Programming Weekly 450


niagara: Opacity micromaps

  • live demo expands the Vulkan implementation to support micromaps for ray-traced shadows
  • explains the concept of micromaps and what MeshOptimizer supports
  • followed by showing the full implementation integration process on the C++ and shader side


Wave Tracing: Generalizing The Path Integral To Wave Optics – EUROGAPHICS 2026 Talk

  • introduces a wave tracing framework that extends classical path integrals to capture coherent wave effects
  • explains the key tradeoff between locality and incoherence when moving beyond geometric optics
  • evaluates bilinear path integral methods that let particles interact


On the Accuracy of Surface Scattering Theories

  • evaluates the accuracy of microfacet models using measured metal sample profiles and photographs
  • shows limitations of current microfacet models, such as broad roughness ranges and at grazing angles


Introducing AMD DGF SuperCompression

  • presents DGF SuperCompression as a new feature of the Dense Geometry Format
  • This layer aims to cut storage size by 20% while preserving exact block reconstruction
  • compresses cluster-granular triangle clusters with shared-vertex deduplication, delta/zig-zag encoding, and compact geometry ID tables for both DGF and meshlet decode flows
  • enables a common asset format for DGF-capable and non-DGF devices with smaller disk/download footprints and fast CPU decode performance


Precomputed Lens Transport Maps

  • introduces a neural precomputed lens transport that allows the simulation of Fresnel throughput for accurate lens systems
  • uses a classifier-regressor architecture to separate valid ray paths from occluded ones, enabling lens flare and depth-of-field rendering without discontinuities
  • demonstrates order-of-magnitude speedups over brute-force ray tracing while preserving accurate results on realistic lens configurations


The cuda-oxide Book

  • introduces cuda-oxide Rust-to-CUDA compiler
  • The book presents writing idiomatic Rust GPU kernels that compile directly to PTX
  • emphasizes Rust’s ownership and type system, async execution, and SIMT compiler support kernel annotations


AMD DGF: An Open Geometry Compression Standard

  • presents an overview of Dense Geometry Format, an open block-based geometry compression standard
  • developed for reducing ray tracing and mesh-LOD memory usage
  • announces a multivendor Vulkan DGF extension partnership with Samsung


Learning the integral of a diffusion model

  • explains flow maps as a generalization of diffusion models that predict any point on a path between noise and data rather than only local tangent directions
  • shows how flow maps can enable faster or single-step sampling and better steerability
  • organizes the topic around compositionality, Lagrangian consistency, and Eulerian consistency, and relates flow maps to consistency models and mean-flow parameterizations


Thanks to Jasper Bekkers for support of this series.


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